![]() ![]() Essentially, when you’re holding your sniper at your hip, the autoaim region (to help you track targets) is pretty big. This is a super complex piece of code and geometry built into snipers and their autoaim. A lot of what makes Black Ops 2 quickscoping work is the autoaim cone. So, how is quickscoping changing? First is the complex bit. It can be frowned upon in some communities, because quickscoping is impossible in real life. With some practice it’s entirely manageable, I don’t like doing it but I am capable. For those who don’t know the term, quickscoping is when a sniper-wielding player raises his sniper scope to his eyes, and instantly fires as soon as he sees crosshairs, then hits his target. The bad news is, quickscoping will be much, much harder, or have a totally different feel to it.
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